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Keily (concept)

Character sheet

Character sheet

Home explanation

Home explanation

Home design

Home design

3D character designing

3D character designing

Keily (concept)

Art process for the game Keily, a project class I did in the Escuela de Organización Industrial (EOI) course: Art 2D/3D in 2021.

The course lasted 3 intensive months in which we learned the entire development process of a video game from the creation of the characters and the environment to its introduction in Unity. 8 daily hours learning to use Adobe Photoshop, Autodesk 3DS Max, Zbrush, Adobe Substance and Unity.

I’m so excited for my first contact with all programs (except Photoshop, my main tool) and I discovered a new funny activity: 3D. Although it's true that retopology was a chaos and cause of our nightmares! xD

I don't have a game as such yet because everything was in development.

Sinopsis: We play with Keily, an alien formed on her planet to defend the invasions that are taking place on others planets. But Keily is lazy, rude and clumsy, and starts off by going to the wrong planet and extinguishing another species that has nothing to do with it. She has the power to transform into whatever she wants, but only 5 times a day. So she needs to be very careful not to transform into something strange like last time in the day. She can play with this to take on enemies, which have the power to change the physics of the Earth.
It's a game for fun and make a mess.